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 manipulation action


RoboTidy : A 3D Gaussian Splatting Household Tidying Benchmark for Embodied Navigation and Action

arXiv.org Artificial Intelligence

Household tidying is an important application area, yet current benchmarks neither model user preferences nor support mobility, and they generalize poorly, making it hard to comprehensively assess integrated language-to-action capabilities. To address this, we propose RoboTidy, a unified benchmark for language-guided household tidying that supports Vision-Language-Action (VLA) and Vision-Language-Navigation (VLN) training and evaluation. RoboTidy provides 500 photorealistic 3D Gaussian Splatting (3DGS) household scenes (covering 500 objects and containers) with collisions, formulates tidying as an "Action (Object, Container)" list, and supplies 6.4k high-quality manipulation demonstration trajectories and 1.5k naviagtion trajectories to support both few-shot and large-scale training. We also deploy RoboTidy in the real world for object tidying, establishing an end-to-end benchmark for household tidying. RoboTidy offers a scalable platform and bridges a key gap in embodied AI by enabling holistic and realistic evaluation of language-guided robots.


LLM-GROP: Visually Grounded Robot Task and Motion Planning with Large Language Models

arXiv.org Artificial Intelligence

Task planning and motion planning are two of the most important problems in robotics, where task planning methods help robots achieve high-level goals and motion planning methods maintain low-level feasibility. Task and motion planning (TAMP) methods interleave the two processes of task planning and motion planning to ensure goal achievement and motion feasibility. Within the TAMP context, we are concerned with the mobile manipulation (MoMa) of multiple objects, where it is necessary to interleave actions for navigation and manipulation. In particular, we aim to compute where and how each object should be placed given underspecified goals, such as ``set up dinner table with a fork, knife and plate.'' We leverage the rich common sense knowledge from large language models (LLMs), e.g., about how tableware is organized, to facilitate both task-level and motion-level planning. In addition, we use computer vision methods to learn a strategy for selecting base positions to facilitate MoMa behaviors, where the base position corresponds to the robot's ``footprint'' and orientation in its operating space. Altogether, this article provides a principled TAMP framework for MoMa tasks that accounts for common sense about object rearrangement and is adaptive to novel situations that include many objects that need to be moved. We performed quantitative experiments in both real-world settings and simulated environments. We evaluated the success rate and efficiency in completing long-horizon object rearrangement tasks. While the robot completed 84.4\% real-world object rearrangement trials, subjective human evaluations indicated that the robot's performance is still lower than experienced human waiters.


Toward Deployable Multi-Robot Collaboration via a Symbolically-Guided Decision Transformer

arXiv.org Artificial Intelligence

Reinforcement learning (RL) has demonstrated great potential in robotic operations. However, its data-intensive nature and reliance on the Markov Decision Process (MDP) assumption limit its practical deployment in real-world scenarios involving complex dynamics and long-term temporal dependencies, such as multi-robot manipulation. Decision Transformers (DTs) have emerged as a promising offline alternative by leveraging causal transformers for sequence modeling in RL tasks. However, their applications to multi-robot manipulations still remain underexplored. To address this gap, we propose a novel framework, Symbolically-Guided Decision Transformer (SGDT), which integrates a neuro-symbolic mechanism with a causal transformer to enable deployable multi-robot collaboration. In the proposed SGDT framework, a neuro-symbolic planner generates a high-level task-oriented plan composed of symbolic subgoals. Guided by these subgoals, a goal-conditioned decision transformer (GCDT) performs low-level sequential decision-making for multi-robot manipulation. This hierarchical architecture enables structured, interpretable, and generalizable decision making in complex multi-robot collaboration tasks. We evaluate the performance of SGDT across a range of task scenarios, including zero-shot and few-shot scenarios. To our knowledge, this is the first work to explore DT-based technology for multi-robot manipulation.


Real-Time Manipulation Action Recognition with a Factorized Graph Sequence Encoder

arXiv.org Artificial Intelligence

Recognition of human manipulation actions in real-time is essential for safe and effective human-robot interaction and collaboration. The challenge lies in developing a model that is both lightweight enough for real-time execution and capable of generalization. While some existing methods in the literature can run in real-time, they struggle with temporal scalability, i.e., they fail to adapt to long-duration manipulations effectively. To address this, leveraging the generalizable scene graph representations, we propose a new Factorized Graph Sequence Encoder network that not only runs in real-time but also scales effectively in the temporal dimension, thanks to its factorized encoder architecture. Additionally, we introduce Hand Pooling operation, a simple pooling operation for more focused extraction of the graph-level embeddings. Our model outperforms the previous state-of-the-art real-time approach, achieving a 14.3\% and 5.6\% improvement in F1-macro score on the KIT Bimanual Action (Bimacs) Dataset and Collaborative Action (CoAx) Dataset, respectively. Moreover, we conduct an extensive ablation study to validate our network design choices. Finally, we compare our model with its architecturally similar RGB-based model on the Bimacs dataset and show the limitations of this model in contrast to ours on such an object-centric manipulation dataset.


Map Space Belief Prediction for Manipulation-Enhanced Mapping

arXiv.org Artificial Intelligence

Searching for objects in cluttered environments requires selecting efficient viewpoints and manipulation actions to remove occlusions and reduce uncertainty in object locations, shapes, and categories. In this work, we address the problem of manipulation-enhanced semantic mapping, where a robot has to efficiently identify all objects in a cluttered shelf. Although Partially Observable Markov Decision Processes~(POMDPs) are standard for decision-making under uncertainty, representing unstructured interactive worlds remains challenging in this formalism. To tackle this, we define a POMDP whose belief is summarized by a metric-semantic grid map and propose a novel framework that uses neural networks to perform map-space belief updates to reason efficiently and simultaneously about object geometries, locations, categories, occlusions, and manipulation physics. Further, to enable accurate information gain analysis, the learned belief updates should maintain calibrated estimates of uncertainty. Therefore, we propose Calibrated Neural-Accelerated Belief Updates (CNABUs) to learn a belief propagation model that generalizes to novel scenarios and provides confidence-calibrated predictions for unknown areas. Our experiments show that our novel POMDP planner improves map completeness and accuracy over existing methods in challenging simulations and successfully transfers to real-world cluttered shelves in zero-shot fashion.


Learning Spatial Bimanual Action Models Based on Affordance Regions and Human Demonstrations

arXiv.org Artificial Intelligence

In this paper, we present a novel approach for learning bimanual manipulation actions from human demonstration by extracting spatial constraints between affordance regions, termed affordance constraints, of the objects involved. Affordance regions are defined as object parts that provide interaction possibilities to an agent. For example, the bottom of a bottle affords the object to be placed on a surface, while its spout affords the contained liquid to be poured. We propose a novel approach to learn changes of affordance constraints in human demonstration to construct spatial bimanual action models representing object interactions. To exploit the information encoded in these spatial bimanual action models, we formulate an optimization problem to determine optimal object configurations across multiple execution keypoints while taking into account the initial scene, the learned affordance constraints, and the robot's kinematics. We evaluate the approach in simulation with two example tasks (pouring drinks and rolling dough) and compare three different definitions of affordance constraints: (i) component-wise distances between affordance regions in Cartesian space, (ii) component-wise distances between affordance regions in cylindrical space, and (iii) degrees of satisfaction of manually defined symbolic spatial affordance constraints.


Autonomous Quilt Spreading for Caregiving Robots

arXiv.org Artificial Intelligence

A well trained deep network model can help to discern This work investigates the application of skeletal detection crucial grasping regions on fabric such as edges and wrinkles and segmentation techniques, combined with a deep learning [12]. By collecting extensive deformation data of various model, to efficiently spread a quilt over an infant, addressing fabric types within simulators, neural networks can discern challenges posed by limb interference. While robots and perform tasks across different fabric colors, shapes, excel at manipulating rigid objects, handling flexible materials--crucial textures, and sizes [13]. Compared to RGB images, tactile in textiles [1], [2] and medicine [3]--remains a sensors can directly capture fabric morphology when they are challenge. The primary objective of this work is to devise an fixed to the fingertips. Training a classifier in conjunction manipulation actions to ensure infants, especially when their with these sensors can determine if a robot has grasped a limbs are laid on a quilt during sleep, remain adequately specific number of fabric layers [14].


Mani-GPT: A Generative Model for Interactive Robotic Manipulation

arXiv.org Artificial Intelligence

In real-world scenarios, human dialogues are multi-round and diverse. Furthermore, human instructions can be unclear and human responses are unrestricted. Interactive robots face difficulties in understanding human intents and generating suitable strategies for assisting individuals through manipulation. In this article, we propose Mani-GPT, a Generative Pre-trained Transformer (GPT) for interactive robotic manipulation. The proposed model has the ability to understand the environment through object information, understand human intent through dialogues, generate natural language responses to human input, and generate appropriate manipulation plans to assist the human. This makes the human-robot interaction more natural and humanized. In our experiment, Mani-GPT outperforms existing algorithms with an accuracy of 84.6% in intent recognition and decision-making for actions. Furthermore, it demonstrates satisfying performance in real-world dialogue tests with users, achieving an average response accuracy of 70%.


Event-based Vision for Early Prediction of Manipulation Actions

arXiv.org Artificial Intelligence

Neuromorphic visual sensors are artificial retinas that output sequences of asynchronous events when brightness changes occur in the scene. These sensors offer many advantages including very high temporal resolution, no motion blur and smart data compression ideal for real-time processing. In this study, we introduce an event-based dataset on fine-grained manipulation actions and perform an experimental study on the use of transformers for action prediction with events. There is enormous interest in the fields of cognitive robotics and human-robot interaction on understanding and predicting human actions as early as possible. Early prediction allows anticipating complex stages for planning, enabling effective and real-time interaction. Our Transformer network uses events to predict manipulation actions as they occur, using online inference. The model succeeds at predicting actions early on, building up confidence over time and achieving state-of-the-art classification. Moreover, the attention-based transformer architecture allows us to study the role of the spatio-temporal patterns selected by the model. Our experiments show that the Transformer network captures action dynamic features outperforming video-based approaches and succeeding with scenarios where the differences between actions lie in very subtle cues. Finally, we release the new event dataset, which is the first in the literature for manipulation action recognition. Code will be available at https://github.com/DaniDeniz/EventVisionTransformer.


Symbolic State Space Optimization for Long Horizon Mobile Manipulation Planning

arXiv.org Artificial Intelligence

In existing task and motion planning (TAMP) research, it is a common assumption that experts manually specify the state space for task-level planning. A well-developed state space enables the desirable distribution of limited computational resources between task planning and motion planning. However, developing such task-level state spaces can be non-trivial in practice. In this paper, we consider a long horizon mobile manipulation domain including repeated navigation and manipulation. We propose Symbolic State Space Optimization (S3O) for computing a set of abstracted locations and their 2D geometric groundings for generating task-motion plans in such domains. Our approach has been extensively evaluated in simulation and demonstrated on a real mobile manipulator working on clearing up dining tables. Results show the superiority of the proposed method over TAMP baselines in task completion rate and execution time.